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Stani.ca

Category: Game Development

Posted on 2 November, 201525 January, 2016

Fast-Paced Multiplayer

Gabriel Gambetta has written a series of articles explaining the architecture of client-server multiplayer games with high update rates. I’ve found them tremendously useful in simplifying the process of client-server communication.

Posted on 29 October, 201525 January, 2016

Valve Docs on Latency Compensation

ValveĀ has some solid documentation on different latency compensation methods in their Source engine. It’s well-explained and often given as a reference for new game developers.

Posted on 3 September, 201522 January, 2016

[Dev Blog] Server Tick Rates