Fast-Paced Multiplayer

robert Game Development 0 Comments

Gabriel Gambetta has written a series of articles explaining the architecture of client-server multiplayer games with high update rates. I’ve found them tremendously useful in simplifying the process of client-server communication.

[Dev Blog] Server Tick Rates

robert Dev Blog, Game Development 0 Comments

In a previous post I wrote about the naive authoritative server solution I implemented for my fledgling multiplayer game. I have the server set up so that all incoming commands (requests, really) from the client are processed and responded to in real-time. While this method works for the small number of simultaneously connected clients I can test at any given time, …

GameMaker Server

robert Game Development, GameMaker 0 Comments

GameMaker Server is a GameMaker extension which allows you to add online INIs, online achievements, online highscores or online multiplayer to your game, without having to host your own server. Tempting but I’d probably roll my own back-end.